Before PlayStation 3 game Flower, from thatgamecompany who also brought us flOw, came out, all the details of the game were “hard to describe”. Now that the game is out (released Feb. 12), bloggers and reviewers are calling it a videogame poem.
Jenova Chen described flOw as a gaming “haiku” — but Flower is a “poem.” It comes as an incredible surprise that Flower tells a story, told through the dreams of various flowers. When a player begins a new game, they aren’t treated to lush green fields of grass. No, we see a colorless dying cityscape, one with a lone flower sitting in a cracked, dirty pot. Trigger a flower’s dream, and we’re treated to abstract watercolor paintings of a city that hint at a much bigger story.
The game producers themselves say that the game brings the background forward.
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change. And hopefully by the end of the journey, you change a little as well.